No matter how pretty your forest is and how well you made the map, make sure to get your players some eye candy and stuff to explore. + You can use different tilesets for each map, if you have special locations in the forest - a lot of map transitions can be annoying/confusing depending on the forest layoutįor the tutorial the map is small so you can see what we are doing. + You can cut the map into easier to handle chunks + If your player can run the game, there is pretty much zero chance of lag. + People will have a better sense of where they are + the seamless map makes it feel more like one large forest - depending on the size and amount of events, it is possible that it can cause lag, especially if you players have old PCs and your maps are giant (this is much less likely with MZ than with MV) - it is much harder to keep everything consistent, especially if you have cliffs on the map as well That said, let's get started making a map in the editor.įirst we have to ask ourselves: how big is our map going to be. If you are going to go with a style that includes a lot of bigger trees of varying sizes, you may want to look at parallax mapping instead. No matter when, no matter where your game is set, you'll probably be mapping a forest at some point.įor this tutorial, we're going to make a map in the editor.
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